Real laserguns, a companion app, and a garden full of kids on a mission. No projectiles, no bruises, no risk. Just the kind of afternoon that gets replayed at school for weeks afterward.
The kids coming to this party grew up gaming. Le Mare Ops takes the game they already love off the screen and drops it into your garden. The hedge becomes cover, the shed becomes a base, and your own street becomes the battle arena.
A game and a phone. Two things no kid needs a manual for. They pick teams, choose a mode and start the first match themselves, before you've cleared the wrapping paper.
While the battle rages outside, you actually get to sit down. The app keeps score, calls the winner and settles every "I hit you first!" so nobody comes to you to referee.
Team battle, free-for-all, capture the flag. With this many game modes, someone always has an idea for the next round. Hours in, they're still starting new matches on their own.
No venue timeslot, no "thirty minutes and you're done", no driving from trampoline park to dinner to the next activity. One rental, your home, and the party lasts exactly as long as you want it to.
Here's how it works. You rent our laser guns, and every player clicks their own phone into the mount on top of their gun. The two connect, and from that moment your phone is your screen: it shows the live map, the scores, your ammo and your team. The gun does the shooting, the app runs the entire match. So no vests, no referee and no arguing about who hit who. It's a real video game, and you're the character.

At the front of the gun sits a laser and a sensor. The laser fires the beam that tags your opponent, harmless infrared just like your TV remote. The sensor is one of five spread across the gun. Together they let you shoot and be hit from every angle.
Cost per hour, per player.
That's up to 80× cheaper per hour than Indoor laser tag.
Two teams compete for the most kills. First team to reach the kill target wins.
Every player for themselves. Most kills when the timer runs out wins.
Every player gets a limited number of lives. Last player alive wins.
Steal the enemy team's flag and bring it back to your base.
Two teams compete for the most kills. First team to reach the kill target wins.
Every player for themselves. Most kills when the timer runs out wins.
Every player gets a limited number of lives. Last player alive wins.
Steal the enemy team's flag and bring it back to your base.